An entity flowchart is a high-level overview of the things that your project will produce. Importantly, it presents this information visually, so that you can quickly and easily understand how the different parts, which we call entities, relate to each other. It does not go into detail about the individual tasks and files that need to be produced, as those are shown in the Disciplines flowchart.
Here's an example of an entity types flowchart that could be used for an animated show:
In the example, we have 5 entities:
- Tasks - Represents all of the tasks that will be performed on the project.
- Publications - Represents the publications that will be made during the project.
- Episode - Represents the episodes in a season. It has a "one to many" relationship with the Sequence entity, as each episode consists of many sequences.
- Sequence - Represents all of the sequences that will be created. This has a one to many relationship with Shot as each sequence is made up of many shots. It also has a one to many relationship with Asset, as a Sequence may use many assets.
- Shot - Represents all of the shots that will be created. This has a many to many relationship with Asset, as there will be many shots that use many assets.
- Asset - Represents all of the files that will be used to create the animation for the project.
So from this flowchart, we can see that the project is going to create episodes, and each episode contains sequences. The sequences are made up from shots and assets. There will be tasks for working on the project and publications will be produced.
If you have the Pipeline and DAM feature enabled for your project, you can create your own entity types flowchart. To do this, you will need to have a good understanding of what your project teams produce and how they relate to each other.
To learn about creating an entity types flowchart, see:
We recommend that you also spend some time to learn about the flowchart properties, as there are some features you may find useful. For example, there is a grid for aligning your entities and there are options for changing the colors. For an overview of these features, see Flowchart design features.