Your pipeline's Entity Types Flowchart is where you categorize the types of content your project will produce. You do this by:
- Adding an entity for each type of component that you will create
- Defining the relationships between the entities.
Before you start adding entities, you need to have a good understanding of what your project will produce. You can then create entities to represent these "components". So, if your project is for an animation series, you might have entities for "episode", "sequence", "shot", and "assets" as these are the different categories of things you will produce.
Note that you only need to add an entity to represent the component generally. Let's say that your project is going to involve creating many different sequences. For those, you will need one "sequence" entity. This represents one category of outputs the project will create, in this case, sequences. You don't need to add an entity for each individual sequence.
To add a new entity.
- Select the Entity Types Flowchart tab (it is usually selected by default).
When you create an entity, a box is added to the Entity Types Flowchart tab. It is selected automatically and its properties are shown in the sidebar.
You will need to define the properties next (see Define an entity's properties).