Use the Entity Type Flowchart tab of the Pipeline editor to define the relationships between the different "entities" that you are going to use in your project. An entity can be anything that is going to be worked on, for example, you could have an entity for a sequence, an entity for a shot, and an entity for a digital asset.
Each of the entities on your flowchart has a box, and that box has two connectors and a properties icon.
- Input connection box
- Output connection box
- Properties icon.
To create a relationship, draw a line from one entity's output connection to another entity's input connection:
- Display the Entity Type Flowchart for your pipeline.
To get to the pipeline editor from the dashboard, select the project that has the pipeline, then select Pipeline in the header menu, and then select the Entity Type Flowchart tab. - Select the properties icon for the entity you want to connect to another entity. A dark outline appears around the entity.
- Select the entity's output connection box. A short, dark line appears.
- Draw a line from the entity's output connection box to the input connection box of another entity.
If you have started to draw a connection line, but decide that you do not want to use that line, select any part of the background to cancel the line.
By default, the relationship is set to "one to many". So there is one "source" entity (the entity from step 1) and there will be many of the "target" entities (the type of entity that is being connected to). In the example we have used here, there will be one sequence, but many shots.
You can change the relationship to "many to many" if required (see next step). - To change the relationship, select the link line to display the properties, and then select the type of relationship you want:
- One to many
Use this where there is one of the source entity in relation to many of the output entity. For example, there are many shots in a sequence, so the relationship between a sequence and a shot is one to many (one sequence is made up of many shots). - Many to many
Use this where there are many of the source entities in relation to many of the output entities. A good example of this is the relationship between shots and assets. There are likely to be many assets used by many shots. - Delete
Use to remove the connection between the entities.
- One to many
- Select Save to store the changes you have made to the flowchart.